Thanks everyone for all the unexpected attention! I am so happy to hear so many people are enjoying these plugins. When I started making these, they were really only for my own learning, fun, and enjoyment, but I had this thought that maybe others would enjoy them as well, so decided "why not just share them for free?". It was a pretty quick and impulsive decision, so along with this also come some quirks: One is the unsigned Windows installers (which I'm currently trying to resolve), and then I may have neglected to include presets before compiling (d'oh!). I'm currently working on some "quality of life" updates (roll-over help, better UI contrast, resizable UI, maybe more), so will try and squeeze some presets in there as well. Cheers, and thanks again! — Brittnell | X
A family of DSP-driven VST3/AU plugins for granular texture, saturation, beat-slicing, wavefolding, and spectral smear. Built plugin-by-plugin, obsessively, and given away — pay what it's worth to you.

Shatter your signal into grains across independent frequency bands, each with its own LFO-driven motion, spectrum view, and gate. The deepest knob-forest in the family.
VIEW GRAINBRAIN →
Peak-preserving per-band saturation with real drift, feedback that pushes into self-oscillation, and a mono-compatible widener. Loud without getting small.
VIEW O2 →
MIDI-driven carrier pitch and pitch-tracked wavefolding across three blendable insertion points. Built for bass design, tuned for chaos.
VIEW FOLDSPACE →
A grain cloud feeds a spectral smear layer in series — dissolving the sound itself into ambient fog, with musical chord-locked pitch and a freeze that never repeats.
VIEW HALIDE →
Load a loop, detect the transients, and re-sequence the slices into new patterns — host-synced, pitch-preserving, with a 12-slot pattern bank and per-pad locking.
VIEW BUNKA →Every XNULLX plugin is free to download and use, full stop — no license keys, no crippled demo mode, no subscriptions. If one of them earns a permanent spot on your track, consider buying me a coffee. It's what keeps the next plugin getting built.